Fullscreen recommended!

Dodge A LOT of bullets, pick up upgrades and destroy enemies in this endless bullet-hell shooter game!

Concept:

Try to survive while the enemies aren't even shooting at you! It's harder than it sounds tho. They are instead shooting at your mouse cursor, because you are reflecting their aim towards it.

Can you beat my highscore of 51 defeated enemies? I bet you can't. Comment your highscore bellow! (v1.1)

Download the game for better performance.


How to play:

Aim with your mouse and your jet will automatically shoot

Use "WASD" or arrow keys to move

Press space to change the graphics


This game was made in less than 3 days for the Mini Jam 121: Reflection

Theme: Reflection

Limitation: Window as a Mechanic

programming, art and music - made by myself during the jam


Headphones recommended!

v1.1

Download

Download
REFLAIM.zip 32 MB
Download
REFLAIM 1.1.zip 32 MB

Comments

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(+1)

This game was addicting ngl, well done on this. Neat!

The amount of polish this game has is down right insane! Everything felt so ridiculously clean/snappy/good! The visuals were the icing on top for me! The bloom and particals just itched that part of my brain I didn't realize I needed itching!

And on top of all that the gameplay was super engaging! I kept playing to get a better and better score! Though there was a bug where the first time I died instead of my best saying the score I had, which was like 2-4 it jumped to 145, so just something to look into!

(1 edit) (+1)

Thank you for your feedback! The game probably saved my highscore (but that shouldn't be possible). Which version did you play? The downloadable of web? 

I was on the web version!

I am not sure then. It works fine for me, but I will try to do something about that.

(+1)

The bug is now fixed. I also added a ton of features and difficulty changes.

Much better! And those new features make it way more clear about how the enemies are after your cursor and not you. I love that! 

For all the particals in the game, are you using the visual effects graph? How are you getting such awesome partical effects?

Keep up the amazing work!

(+1)

Thank you! I'm using the Unity's particle system and post processing with some 2d lights to get the glow.