The visuals are super satisfying and polished, music is great and fits the gameplay well, gameplay is simple but fun, and the concept is creative too! Well done!
Main things I think should be changed though, is the button's distance from the mouse shouldn't be randomized, at least to this degree, since you can just click randomly and get lucky. And I also think the outlines should be a part of the clicking hitbox, but that's a small issue and might even be intentional.
This game is great both aesthetically and in gameplay. I'm not sure if I would prefer the action button be in the same spot every time which would allow for faster gameplay but I definately liked how clear it was what you need to watch out for to preempt an action.
The part where the helicopter flies at you took a lot of tries to get past likely due to the fact it is quite fast and I'm not quite at 'jerry' level. Additionally, the button spawns randomly and so perhaps constraining the action button spawn area to a smaller area would help fluidity and feelings of fairness. A fun game none-the-less
This is a short but fun little platformer game that's a lot more clever than the concept of simply clicking quick time event buttons might imply. You can't simply hit the buttons at the first possible instant they appear because there is some timing to it and "decoy" buttons that send you jumping into a wall if you hit them without thinking. The music is intense and fits perfectly with the rhythm of the jumps at times and the movement/graphics is polished and fluid.
I would recommend playing with a touch pad or stylus if possible because it's way more comfortable than trying to play this with a mouse.
(EDIT: A recent update pretty much fixed the issue listed here) Something that really stuck out when playing- the biggest challenge in the game is two button prompts right before the end of the game that are ridiculously difficult to land due to the game inexplicably cutting the reaction time you need to almost instantaneous for these points specifically. If you're playing this game and inevitably get stuck on this part and end up dying over and over in a loop I recommend clicking madly on the screen before the prompt even occurs and hoping you get lucky because that's probably the only way you're getting through it other than playing on easy difficulty.
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Hi,
Your game is good and interesting to play.
Would you like to collaborate on publishing your game with me on Playstore?
I will help you with cross-promotion, ASO, monetization, and strategies to reach a larger audience.
Let me know if you are interested.
You can connect with me at:
Email: tsrgames.trishader@gmail.com
Instagram: @tsr.gaming
Twitter: @trishader
Discord: https://discord.gg/yXq7sXf5
The visuals are super satisfying and polished, music is great and fits the gameplay well, gameplay is simple but fun, and the concept is creative too! Well done!
Main things I think should be changed though, is the button's distance from the mouse shouldn't be randomized, at least to this degree, since you can just click randomly and get lucky. And I also think the outlines should be a part of the clicking hitbox, but that's a small issue and might even be intentional.
Lag issue for in-browser
Sorry to hear that.. The performance in the web version highly depends on your computer. It works fine for me.
This game is great both aesthetically and in gameplay. I'm not sure if I would prefer the action button be in the same spot every time which would allow for faster gameplay but I definately liked how clear it was what you need to watch out for to preempt an action.
The part where the helicopter flies at you took a lot of tries to get past likely due to the fact it is quite fast and I'm not quite at 'jerry' level. Additionally, the button spawns randomly and so perhaps constraining the action button spawn area to a smaller area would help fluidity and feelings of fairness. A fun game none-the-less
This is a short but fun little platformer game that's a lot more clever than the concept of simply clicking quick time event buttons might imply. You can't simply hit the buttons at the first possible instant they appear because there is some timing to it and "decoy" buttons that send you jumping into a wall if you hit them without thinking. The music is intense and fits perfectly with the rhythm of the jumps at times and the movement/graphics is polished and fluid.
I would recommend playing with a touch pad or stylus if possible because it's way more comfortable than trying to play this with a mouse.
(EDIT: A recent update pretty much fixed the issue listed here) Something that really stuck out when playing- the biggest challenge in the game is two button prompts right before the end of the game that are ridiculously difficult to land due to the game inexplicably cutting the reaction time you need to almost instantaneous for these points specifically. If you're playing this game and inevitably get stuck on this part and end up dying over and over in a loop I recommend clicking madly on the screen before the prompt even occurs and hoping you get lucky because that's probably the only way you're getting through it other than playing on easy difficulty.
Thanks a lot for your feedback! Some of the parts are intentionally very difficult, but possible. Even on Jerry mode.
Fixed! I also made some changes about the difficulty ramping up until the end.
I tried the latest version of the game and the difficulty curve definitely feels a lot better now.
Thank you for playing!